Sure, there's a lot of simple, rote encounters against grunts and mini-bosses, but when Bayonetta 2 turns up the volume the entire game screams by at high speed. You'll begin the game fighting angels on the back of a fighter jet, jump to combat against an armored fiend on the back of a train, and finish the fight against a demonic dragon on the side of skyscraper. Fighting the golden knight Valor as you fall down an endless tower, the ethereal Prophet as you float in null space, or Bayonetta's underwater battle with Insidious Bayonetta 2's bosses get better and more extravagant as you dig your way deeper into the game's sixteen chapters.Īs the chapters stretch on, you're treated to spectacle after spectacle. These bosses will chase and fight you, destroying the very ground underneath you in an attempt to finish you off. All manner of angelic warriors and demonic soldiers are thrown your way, with huge dragons and headless knights to contend with. Half of the Wii U's strength is reserved for the bosses, which are a complete class act. Honestly, the highpoint of Ninja Theory's DmC was the absolutely gorgeous morphing levels, but the Bayonetta 2 out-does that game in the sheer amount of stuff that it throws at you. Everything twists, turns, and moves, shifting underneath Bayonetta as she fights her way across the landscape. The world is bright and vibrant, jumping from sleepy European towns, to gothic living hellscapes, underwater churches, the insides of demons, and the gates of heaven itself. The game is doing a lot with the horsepower it has available. The frame rate doesn't seem locked - there seemed to be a few hitches here and there - but for the most part Bayonetta 2 is smooth as silk on the Wii U. What you have is fast and fluid gameplay, presented in 720p and 60 fps. Let's get this out of the way: Bayonetta 2 might've looked better on the PlayStation 4 and Xbox One, but Nintendo is the one who stepped up and made it happen. Did Bayonetta and the Wii U make magic together? Into this gap stepped Nintendo, who funded Bayonetta 2 for an exclusive release on the Wii U. Sales of the game were great for Platinum, but not good enough to get other publishers on board for a sequel. The original was the result of a collaboration between Platinum Games and Sega, directed by Devil May Cry director Hideki Kamiya. Bayonetta 2 is a game that logically shouldn't exist.
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